﻿using Microsoft.Xna.Framework;

namespace SpaceGame.Gameplay.AI.Pathfinding
{
    /// <summary>
    /// Defines interface for path heuristics.
    /// </summary>
    /// <remarks>That can be plugged in A*</remarks>
    public interface IPathHeuristic
    {
        float EstimatePathCost(Vector2 from, Vector2 to);
    }
}
